If you haven’t noticed, multi-touch is all the rage these days. From iPhone’s slick interface and gestures, to all the laptops and netbooks that are trying to get in on the game, not to mention Microsoft’s “subtle” approach to the issue with their Surface idea. Then there’s also multi-touch for desktops, and as always the case with any sort of rush to adopt new technology, most do it the wrong way — by adding multi-touch to the desktop monitor. Sure, it’s easy to slap a capacitive panel on an LCD and call it a day, but that’s not gonna work in the long run. How long do you think you can sit with your arm stretched all the way to the monitor (if you can even reach it comfortably), not to mention your hand obstructing the screen?
That’s why I’m glad to see that at least some people are still trying to think outside the box. Like take R. Clayton Miller for example, who came up with the 10/GUI concept multi-touch interface for a desktop. The idea in a nutshell is to separate the multi-touch surface from the screen and put it on the table in front of the user, like a keyboard or a mouse.

Multi-touch control surface
Right away this is smart in two ways: 1) it uses a familiar control metaphor — controlling the UI on screen through controllers on the table, instead of directly on the screen; 2) it puts the control surface in a comfortable location and without obstructing the screen.
Taking the idea even further Miller comes up with a new “windowing” system for the desktop (which he calls con10uum) which takes advantage of the nature of the multi-touch control. Instead of arranging the windows on the screen in a random fashion, he puts them all in a line, think the alt+tab taks switcher but instead of small window previews you’re dealing with the actual program windows.

Con10uum multi-touch desktop
The idea of con10uum is to take advantage of the ability to use all your fingers for control. Ordinarily, having windows arranged in such a manner would make it cumbersome to browse them using a mouse and keyboard, but as is shown in the demo, with all your fingers at your fingertips
zooming in and out, scrolling and opening new windows, and accessing the menus is quick and easy, once you learn the gestures. I also like the idea of global and local menu access by using different sides of the control surface.
It’s still just a concept but I hope it’ll be taken further and turned into a real product. There are a lot of awesome ideas here. There is one thing I would change about it though. I think putting the control surface in front of the keyboard, the way it’s done in the concept, isn’t ideal. Personally, I would like to see this replace the mouse. Instead of using a mouse, put the multi-touch surface to the right of the keyboard — that way you still have access to the keyboard as usual (instead of going over the control surface). Of course then this becomes a “5/gui” seeing how you’d be using only one hand on this surface. But that’s still 5 times more control pointers than the mouse.
You can read more about this on Miller’s site.
